Early video game designer: Okay, we’re just about done with this level
Video game designer’s manager: Great! Did you figure out what to put at the end?
designer: Yeah, we put this tough, nasty, mean, ugly monster that the player has to beat. We made sure killing the monster feels as rewarding as possible.
Colour comic from Kumota Haruko’s Itoshi no Nekokke volume 3.
I was browsing eBookJapan and saw they had a preview of the volume I’ve been meaning to buy a physical copy of. I fell in love with Mii-kun and Kei-chan again!
Here’s a translation of the comic at the start of the volume. Please read Itoshi no Nekokke if you haven’t!
adulthood is just a constant struggle of, “man, i want cookies for breakfast, but I also recognize this is a bad nutritional decision. On the other hand, the only one who can stop me is me. i know that fucker’s weaknesses. i could totally take me in a fight.”
frog and toad are my two remaining brain cells struggling to keep my horrible body alive
so I’m finally gonna ask, what’s the deal with this girl?
She’s a Japanese LPer with one of those programs that motion tracks your body and copies your motions with a 3d avatar.
Is THAT what she is? All this time, I thought she was one of those advanced AIs people make that someone decided to neurologically develop by having it play video games as a Let’s Player.